GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 8.17.12.9610]
    Renderer: Intel(R) HD Graphics Family
    Vendor:   Intel
    VRAM:     64 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\student\Desktop\once you go crew_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\student\Desktop\once you go crew_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\student\Desktop\once you go crew_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\student\Desktop\once you go crew_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\student\Desktop\once you go crew_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\student\Desktop\once you go crew_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\student\Desktop\once you go crew_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\student\Desktop\once you go crew_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.355 seconds
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